setting the scene
- new technologies have disrupted industries to make content creation more accessible ⬇️ - writing: blogs, newsletters, and social platforms allow anyone to be a journalist 💬 
- music: streaming services enable independent artists to distribute their music and bypass a record label 🎧 
- video: YouTube and TikTok allow creators to reach audiences without TV networks and movie studios 📺 
 
- until now, the gaming industry has been dominated by well-funded gaming studios and required creators to have deep technicals skills 
- this week’s company democratizes gaming by allowing users to easily create and discover games while rethinking how creators and brands interact with their audiences 
in a sentence
Overplay is a mobile gaming platform that enables users to create, share, and play games from personal videos
- create: record or upload a video and add gaming features through a no-code editor (demo here) 
- share: post games to a feed 
- play: explore games created by other users 
bulleted version: similar to how TikTok enables users to create, share, and discover video content, Overplay allows users to design, play, and discover video games 👾
the basics
- industry: gaming, social media, creator economy 
- headquarters: New York, NY 🥨 
- year founded: 2021 
- company size: 5 employees 
- amount raised: $2.6m 
- currently raising: $1.5m (invest in their crowdfunding campaign here) 
- business model: in-app purchases, ads, b2b SaaS licensing, b2b partnerships 
- early traction: 1m games played, 150k alpha downloads, 7k creators on waitlist, partnership with GoPro 

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due diligence
what we like
- 👆 interactive marketing: Overplay helps brands and content creators engage their audiences through interactive content - the company has attracted marketing teams from sports leagues, film studios, streaming networks, music labels, and consumer brands 
 
potential risks
- 🏢 content giants: Overplay faces competition from well-funded players with millions of users and relies on creators and users adopting another platform - competitors like TikTok consistently offer creators new effects, which could compete with Overplay’s offerings 
 
- 🎥 quality and quantity: Overplay must ensure consistent, quality games with enough variety to acquire and retain users 
- ⚖️ early focus: while b2b customers diversify revenue streams, will dealing with early customers detract from explosive user growth? 

weekly cartoon
founder profiles
- Dan Projanksy (CEO; prev. founder @ Mytograph, Sesame Workshop) 
- Caroline Strzalka (COO; founder @ It’s By U, prev. @ Sandbox Group, Scholastic, Sesame Workshop) 
comps
- Buildbox (acquired by AppOnboard) 
- GDevelop (raised from Seedcamp, Kima Ventures, Ascension) 
why Overplay: with a $0.10 CAC pre-public launch, seasoned founders who have scaled apps to 25m+ downloads, a video gamification patent, and brands interested in signing checks, Overplay is positioned to emerge as a major player in social gaming 🕹
bulletin board
- ✋🏼 an AI halt? thousands of tech and business leaders wrote and signed a letter requesting a six-month pause in the development of AI systems - the pause would allow experts and developers to carefully plan and create safety protocols for future development 
 
- 🔍 become a better marketer: every week, Ariyh offers free and concise research-backed insights that help 15k+ marketers take their work to the next level 


