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- Overplay ๐ฎ
Overplay ๐ฎ
the next level of gaming
setting the scene
new technologies have disrupted industries to make content creation more accessible โฌ๏ธ
writing: blogs, newsletters, and social platforms allow anyone to be a journalist ๐ฌ
music: streaming services enable independent artists to distribute their music and bypass a record label ๐ง
video: YouTube and TikTok allow creators to reach audiences without TV networks and movie studios ๐บ
until now, the gaming industry has been dominated by well-funded gaming studios and required creators to have deep technicals skills
this weekโs company democratizes gaming by allowing users to easily create and discover games while rethinking how creators and brands interact with their audiences
in a sentence
Overplay is a mobile gaming platform that enables users to create, share, and play games from personal videos
create: record or upload a video and add gaming features through a no-code editor (demo here)
share: post games to a feed
play: explore games created by other users
bulleted version: similar to how TikTok enables users to create, share, and discover video content, Overplay allows users to design, play, and discover video games ๐พ
the basics
industry: gaming, social media, creator economy
headquarters: New York, NY ๐ฅจ
year founded: 2021
company size: 5 employees
investors: Gaingels, Village Global, Band of Angels, Outlander Capital, Stampede Ventures, Red & Blue Ventures, Sound Media Ventures, Plus Eight Equity Partners, Thomas Vu, David Byrne
amount raised: $2.6m
currently raising: $1.5m (invest in their crowdfunding campaign here)
business model: in-app purchases, ads, b2b SaaS licensing, b2b partnerships
early traction: 1m games played, 150k alpha downloads, 7k creators on waitlist, partnership with GoPro
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due diligence
what we like
๐ market positioning: video games are the largest category in the entertainment industry, and mobile gaming generates 60% of total video gaming revenue
๐ interactive marketing: Overplay helps brands and content creators engage their audiences through interactive content
the company has attracted marketing teams from sports leagues, film studios, streaming networks, music labels, and consumer brands
๐ retention: Overplay will keep users coming back through gamified content, an addictive TikTok-like feed, and sticky mobile games
potential risks
๐ข content giants: Overplay faces competition from well-funded players with millions of users and relies on creators and users adopting another platform
competitors like TikTok consistently offer creators new effects, which could compete with Overplayโs offerings
๐ฅ quality and quantity: Overplay must ensure consistent, quality games with enough variety to acquire and retain users
โ๏ธ early focus: while b2b customers diversify revenue streams, will dealing with early customers detract from explosive user growth?
weekly cartoon
founder profiles
Dan Projanksy (CEO; prev. founder @ Mytograph, Sesame Workshop)
Caroline Strzalka (COO; founder @ Itโs By U, prev. @ Sandbox Group, Scholastic, Sesame Workshop)
comps
Buildbox (acquired by AppOnboard)
GDevelop (raised from Seedcamp, Kima Ventures, Ascension)
Breshna (raised from Blockchain Founders Fund, Zell Capital, Realist Ventures)
why Overplay: with a $0.10 CAC pre-public launch, seasoned founders who have scaled apps to 25m+ downloads, a video gamification patent, and brands interested in signing checks, Overplay is positioned to emerge as a major player in social gaming ๐น
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